Pathfinding in Project Spaceship
With the help of Anthony, the AI Character I made is already inside the spaceship of our project. After a simple test(making some obstacles), AI pathfinding can work normally inside the spaceship.
Demo
The problem that needs resolving
So far, the AI will start performing actions right after the moment of the game starts (when players are in the lobby). I need to modify part of the AI's behavior tree so that it starts heading toward the destination when the game actually starts (when players are all inside the game).
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